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Shader Compiling Question

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I am sorry, but I have to ask this, it is super noob question,

I downloaded some renderman (prMan) shaders from intrenet in .sl (shading language) format and I am suposed to compile them into the slo (shading lang. object) in order to use them in slim (if I get everything right)... (it is velvet shader by Stephen Westin by the way...)

I read a bit of documentation and I found thet I am suposed to use shader.exe to compile sl to slo that I can use... but I didn't really get the point how to do it... so a kind of step-by-step-for-begginer would be great...

Thanks in advance,


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