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davidyannick

Flip source and wheel

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I've made a simple wheel turning when a sphere fall on it, I'd like to replace the sphere with a FLIP source, can you help me to achieve that please ?

Thanks for your help

 

Capture d’écran 2022-07-06 202608.png

turning wheel.hiplc

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Go to the frame before it hits. Point from volume your sphere. wire your points from volume and your original sphere into a switch where you want to switch between both inputs at the frame you wanna source. then in your dopnet use a flip solver, and use a pop source to import your points, set up the activation only for one frame, and there you go. 

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ok so if I understand I make two dops one for the turning whell (RBD) and one for the FLIP ?

 

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18 minutes ago, davidyannick said:

gonna try to start from your example, thanks, but gonna watch how to avoid water to pass through the wheel

that you should move your flips into you rbd network to make them interact

and tweak 'feedback scale' in flip solver or some other params

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Mhh I'd rather have this done in two separate sims yes. If the client is happy with how the wheel is turning, I don't want to risk losing this when changing the sphere's flip parameters. 

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