Jump to content
Sign in to follow this  
forbidden14

animated uv alembic issue

Recommended Posts

Hey all, 

   I have some geo based lava where im throwing the @uv through a solver offsetting the v value so it appears to flow.  I'm trying to bring this into cinema, but the uv's seem to be static.  When I re import the alembic into houdini, everything is animated and working.  Anyone ever run into this?  @uv is on vertex and shows up in cinema, just not animated.   Thanks for any help in advance!   

untitled.mp462c5fab87b014_Screenshot2022-07-06171153.thumb.png.6e0e6f15c19eab9a934ba1ab84feac07.png

Share this post


Link to post
Share on other sites

I'm pretty sure that the UV tag in C4d doesn't support animation. That must be the problem.

This should be possible by placing your UVs in another attribute that will be read as a vertex map. Then in c4d you would have to use expresso or python to transfer your uvs on the fly.

If anyone would have a simpler solution I am also interested

  • Like 1

Share this post


Link to post
Share on other sites

Any leads how do achieve this in xpresso or python?  Would you be feeding the custom attr on to the UV tag? or in a vertex map shader or something of the sort? Thanks for your help, thought I was going crazy there.  

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×