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edversicherung

Offset textures in RS using a custom attribute

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Posted (edited)

Hi there...

I have multiple objects alligned with a copy to points sop and would like to offset the textures i am using for the roughness so the roughness is not the same on every object.

tried to use a custom attribute from 0-1 in the RS particle attribute node and plugged it into the offset of the texure sampler but i can´t get it to work...

Edited by edversicherung

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This should work.
You should post even a simplified file to see what's wrong with it.

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