aureolekin 0 Posted July 30 Hi, I've noticed that there's a "texture map" parameter on Area Light Options, and it's described to be using UV's to project a texture map onto the light plane. However, I can't find a way to modify the UV of the light, even when I dive inside the Light node and drop down some UV related nodes... Is there any ways to do that? Thank you! Share this post Link to post Share on other sites
Atom 1,489 Posted July 30 (edited) I don't think UVs have anything to do with it. Try changing the size of the area light. That changes the projection size of the texture rendered by Karma. Edited July 30 by Atom Share this post Link to post Share on other sites