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3D noise mask export as bitmap, how?

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Posted (edited)


So I have this animated noise mask going through the geo (geo is uv unwrapped). Now how do I bake it/export it as a 2D greyscale image sequence, which I can later use it in another DCC as an opacity mask?
Another related question - how do I use this mask as (let's say) an opacity mask in Redshift/Houdini? 

Thank You

Edited by mantasdm

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Sidefx labs maps baker is what I usually use. There is also the labs simple baker which will work fine for masks like this as well.

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