anicg 12 Posted August 3 I attach a file where I need to render 10 times, each time with a different smoke density in the shader: 1, 2, 3...,10. All the wedge rop stuff I found was about automating the asset generation, exposrting vdbs, but I do not want to export vdbs, I just want to render the very same only one asset each time with a different value for the smoke density. Any idea? multiple_renders.hiplc Share this post Link to post Share on other sites