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skin node from cross sections with UV's

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Hey all, 

 Trying to get this skin node to have uv along spline like the sweep node.  I would use the sweep but the width is varying along the spline and i found this gives semi good geo for a road base. 

I have the base spline then running a for loop over each point, then copying a line with the points with attribute to give a varying width cross section.  Then for each primitive and skin the cross sections 

Anyone have experience UVing with skin node? 


Thanks in advance,


Screenshot 2022-08-29 001550.png

Screenshot 2022-08-29 001248.png

Screenshot 2022-08-29 001619.png

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Hi Dana,

I'd recommend to look into the sweep node again. It accepts pscale and scale attributes for varying widths, creates UVs and has lots of other useful features such as creating primrow and primcol attributes eg. for lanes.

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