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tealsummers56

RBD Fracture glass - weird anti-aliasing on texture?

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Hi all,

I am hoping someone can help me understand why my geometry looks like this after fracturing, it has some weird anti-aliasing(?) geo issues on the glass texture after using material fracture.

Have an image here of before fracture and then after fracture. If anyone can help me understand why this is happening, would be really grateful as i've bee unable to solve this for hours.

thanks

 

Before fracture

630ffd47cc061_Screenshot2022-09-01013054.png.5cc04e708942fafb9e13ccdfdc409142.png

 

After fracture

630ffcbe96e8e_Screenshot2022-09-01012544.png.adfc3205c3200c0b049dea4ef4890aef.png

 

630ffcffaeadf_Screenshot2022-09-01012925.thumb.png.174f28c650785ffba58726db0478617d.png

Edited by tealsummers56

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maybe you need to add a normal sop before output node

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looks like overlapping polys... tweak your fracture settings a little

 

 

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Looks like overlapping. Rbd material fracture sometimes creates this kind of geo. Try with a custom boolean fracture.  When you solve that, you might want to use the disconnected faces node. This way it will only show up the glass fracture as it gets disconnected (if that's what you want to do)

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