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alfxian

Vex script in parameter editor not show properly on HDA panel in UE5

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Hey guys.

I want to display info of each LOD on parameter editor panel and I got it work in Houdini, but when I use this hda in UE, all detail scripts turn to be strings rather than values, and horizontal layout of labels messed up, too.
Is that because UE don't support runtime vex in label parameter?

xxx2.png.2f0d47c11f52981993a8c7a38c1e3c7a.pngXXX1.png.5471c855bd1bde7d4f2ec62eca845a2e.pngxxx3.png.4972b33c0f0b818f0f2712652ea3c1c3.png

Edited by alfxian

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I think I've figured it out. 

Label only support text info.It just cannot get attribute through vex. And as the doc says, columns in label can only display as rows.

btw I tried using python to call geometry data on HDA panel or on QT widget, they all failed in UE, which means UE get crashed when run python in HDA.

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