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Solving updating geometry in Vellum solver

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Hi Magicians,

I want to run a cloth simulation where I transfer Cd onto my base cloth geo with a moving object.
The Cd attribute will affect the restlenght. Now it works good but only for the first frame.
Does the vellum solver only take the first frame before it goes to simulate that?

Is there a wway I tell the solver to take the to be solved object and check it each frame?
I've attached the ptoject. Any help is welcome, thanks in advance!


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Yeah, you can't do it that way. Double-click on the green node. That will place you inside the solver where you can perform the actions to adjust the restlength.

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