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Update geometry in RBD solver

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I would like to use an animated boolean object as input for an rbd simulation. No fracturing needed. I just want to let the object fall on the ground like in this animation: 


But I can”t figure out how to update the geometry during the simulation.

In the SOP RBD solver I tried wiring a sopsolver into the PRESOLVE node and object merging the boolean object in there but it didn’t work.

Thanks a lot!


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I got it working now in DOPs.

With the setup from the "RBD Hero Object" shelf tool and checking "Use Deforming Geometry" on the RBD object it works.


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