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wolf/gang

Update geometry in RBD solver

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Hello!

I would like to use an animated boolean object as input for an rbd simulation. No fracturing needed. I just want to let the object fall on the ground like in this animation: 

https://www.instagram.com/p/CPXmC0jhU1u/

But I can”t figure out how to update the geometry during the simulation.

In the SOP RBD solver I tried wiring a sopsolver into the PRESOLVE node and object merging the boolean object in there but it didn’t work.

Thanks a lot!

 

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I got it working now in DOPs.

With the setup from the "RBD Hero Object" shelf tool and checking "Use Deforming Geometry" on the RBD object it works.

Cheers

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