Jump to content
Sign in to follow this  
archz2

Worley noise (chebyshev) not showing up as expected

Recommended Posts

I am trying to follow this tutorial that uses worley noise in attrib vop.

 

At 2 min 45 sec in the video, this result is shown. 

image.thumb.png.9251762b838dfce5e538ee9c5278d2db.png

 

However, when I try to do the same, my result turns out to be inclined. Why is it so?

 

image.thumb.png.a7fdb2418feddf2a1f82a2f7be3bfc35.png

 

worleynoise question.hip

 

Share this post


Link to post
Share on other sites

4 points in the scatter param I think ..just change

  • Like 1

Share this post


Link to post
Share on other sites

It blacks out. In the video, he is using only two points in parameters for both worley noise. 

image.thumb.png.b759fd121ddc773a778d8ea7a2bfb9e7.png

 

 

 

 

Edited by archz2

Share this post


Link to post
Share on other sites

change box to polygon-mesh not Mesh ..Definitely this is  the Case in your Ex @archz2 :rolleyes:,
use periodic Worley Noise, look like its a BUG.hm

Edited by Librarian
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×