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I always have problems with motion blur for water surface mesh, One time I fixed that problem but I forgot that.

as you can see I used a trail SOP to produce velocity for the mesh but the trail SOP creates velocity per point and that's why the motion blur is odd.

How can I create proper motion blur for water surface mesh?

Motionblur_ISSUE.jpg

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I guess you meshed the fluid manually,you can try sampling v from the vel field instead of calculating it with trail SOP

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