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HM_2020

FLIP MASTERS? WW Repellent Question!

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Is it possible to jack into or change the Noise in Repellents, other than the standard controls?

How is the noise calculated?  Can we add to it or change it?  Add a Perlin noise or custom vel? Vex or Vops? Maybe effected by a POP sim?  Or is it hard coded?

Cheers!

 

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Noise on the repellents is just a simple rand() running over the repellent sphere. To change it you just need to modify the @noise attribute in /whitewatersolver/emit_repellants/set_attributes.

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Silly me, didn't Allow Editing and dig deeper, CHEERS!

Some nice stuff to tweak here - image.thumb.png.e1b8516d593b2d6d67abcf91ef09605f.png

Edited by HM_2020

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