Jump to content

FLIP questions! Using particle velocity/volume velocity to part the river

Recommended Posts

Hi Everyone! I've working on this effects (see the reference above) for a couple of weeks now but I still haven't grasped the proper way to achieve it.

I have tried ocean spectrum on deformed mesh, and I have tried to built a collision geo and use some particle velocity as wake to parting the river. But none of them seemed worked very well to me.

I wonder if someone could help me to with this? Thank you!

Share this post

Link to post
Share on other sites

Well I tried to do it by colliding the geo with water and it seems to work without any problems,  water.mov (could have achieved the same look after some iterations)     collider->geo.mov

method was same colliding the flip tank with geo and using pop force to lift flip up.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now