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Motion blur layer effect in houdini

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Hey people-

 

One generell question about how you could approach this effect :

Would you layer multiple renders or is it some special motion blur magic with some noise in the velocity ?

Cheers!

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Take the Render to Cop /out/mantra_ipr
have same Motion(best To use Chops ) With Camera.
then Use Velocity Blur Node and for Plane use velNDC.

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thanks for the answer.

can i use redshift for this too?

sorry for asking but i am not so crazy experienced with this workflow/COP and Chops.

could you maybe explain 1-2 steps in between?

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