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Is it possible to assign random pscale to fluid particles?

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Hi guys

In a fluid simulation, I would like to create soap foam (as you can see in the reference image below).

I don't know if it's the right workflow, but I tried to apply a random "pscale" attribute to the particles, and the result was not what I needed. (I don't want to use the Vellum, because I would like to use this part of a fluid sim, later).


How can I fix it?


I would appreciate any ideas.

Fluid_vary PScale_01.jpg

Fluid_Random PScale_01.hip


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To keep them apart, I tried the "divergence" attribute instead of "pscale", but it doesn't work as I expected.

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