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wyy

Redshift fog

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Hello,

I want to make a fog, that in distance objects would disapear using Redshift render.
I tried "volume and scattering" in redshift settings, but it just dont do anything for me :(

 

 

test_fog.png

test_fog.hiplc

fog_pars.png

Edited by wyy

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I found this tutorial, it covers fog making using volume, maybe it will be userful for someone too: 

 

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You can also take a look at this tutorial by adrian from the redshift team.
He use shader on lights to control distance fog.

It's for C4D but it's easy to reproduce in houdini.

 

Edited by flcc

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