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Thoi

Conform objects to the surface of another in Houdini - ZBrush MatchMaker

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I am looking for a way to reproduce similar effects that MatchMaker does in ZBrush procedurally and tileable in Houdini. So to conform objects to the surface of another while retaining the geometry (like attached example). I found a a lot of info on packing objects around another but none that does the organic conforming, does anyone have any tips on how this could be achieved? 

 

 

 

ZBrushddggggd ScreenGrab01.jpg

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hm here its one ex(that you can modify to match your needs)  that you can use and make your own Style ..this File its posted by Qiita Students

and if you search by those artist @Aizatulin and @konstantin magnus I think they posted something newest try to search 
 

newforwire.hipnc

for7.jpg

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