maude Posted February 20 Share Posted February 20 Hi, I've been asked to do a fire simulation in which the smoke/soot emitted by it becomes a cloudy text. A little bit like that I'm having trouble figuring out how to proceed. I've tried using gastargetforce combined with damp force but doesn't stick enough to the font and it damps my fire. I've looked into negative divergence but It only sucks all the density. Maybe I'm not using it properly... Any advices would be appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
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