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petz, June 30, 2007 in Modeling
Yeah there actually there is, infact im doing that right now on a project where i am uzing an image to dictate how deep ice shards should be extruded,
look into the expression
tex (string, float, float, string)
what u can do is extrude the surface by no value and then use the point sop + tex expression to perturb the surface.
via using the same expression u can ie modify the normal via ie - sin (tex ("default.pic", $BBZ,$BBX,r)*360) and then when u copy ur objects onto the point.
take a look at the file attached.
hope this helps.
Welcome to the forums!
thanks for the fast reply to my question. the file makes things much more clear for me.
Hey Petz,Welcome to the forums!
thanks, nice to be here!
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