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Hey Petz

Yeah there actually there is, infact im doing that right now on a project where i am uzing an image to dictate how deep ice shards should be extruded,

look into the expression

tex (string, float, float, string)

what u can do is extrude the surface by no value and then use the point sop + tex expression to perturb the surface.

via using the same expression u can ie modify the normal via ie - sin (tex ("default.pic", $BBZ,$BBX,r)*360) and then when u copy ur objects onto the point.

take a look at the file attached.

hope this helps.



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hi brian,

thanks for the fast reply to my question. the file makes things much more clear for me.

Hey Petz,

Welcome to the forums!

thanks, nice to be here!

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