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MIguel P

Maelstrom

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Thanks!

:blink:

gosh, i would like to see the scene.

Sure, here is it :)

You won't be able to see the sky image, which I also used as environment map. And the source of the spray file comes from the rop output in the maelstrom geo node.

Don't copy it! :D

maelstrom_final.hip

Edited by MIguel P
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one question

i have problem with VEX aanoise and VEx Colarize

it has error - This node is use incomplete asset definition.

this is the frist time that i see this error

Can some one help

Thanks in advanced

Edited by CeeGee

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one question

i have problem with VEX aanoise and VEx Colarize

it has error - This node is use incomplete asset definition.

this is the frist time that i see this error

Can some one help

Thanks in advanced

Oh yeah, those are custom otl's...

The colorize is just a vop to add cd attribute. The same can be done with a point sop.

And the anti-aliased noise pop is a vop pop that adds 3d anti-aliased noise to the velocity, so it's very simple and just produces noisy motion.

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man! it's beautiful, You can add some cloth stuff for ship

ha ha, cloth.... and miguel, I'm sure he could add that in his sleep :)

well done man, looks wonderful

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Pure genius, that looks awesome man. Thanks for the hip file also, I'll have a look at that tonight ;) .

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Thanks Miguel for the hip file, I learn a bunch from the file, one thing I want to ask is the custom node called cuspvalue, of which the content is missing, can you talk a little bit about what it is supposed to do?

Thanks again.

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