Jump to content
MotzVFX

Exporting Houdini UV's --> maya

Recommended Posts

I built a stone lantern in Houdini that I want to export into maya and texture using hypershade. I built the model ok and right clicked on the last node and did a save geometry and made it a .obj. I imported it into maya no prob, except there are no UVs that I can see when looking at the UV texture editor. Can someone tell me what settings I need or point me to a link that has any info on what I'm trying to do?

Much appreciated

Share this post


Link to post
Share on other sites

Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly...

Share this post


Link to post
Share on other sites
Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly...

I guess get uv's into Maya is what I'm asking about. I've saved some simple models as .obj, but there are no uv's on them when I open them up in Maya.

Thanks for the reply.

Edited by MotzVFX

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×