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Rack Render


Jordan

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hi. here little update.

Just did a occlusion render to see where i should add bevel edge.

I am not going to model building at the back row and i m going to use displacement map for that because poly_count is going to be an issue since i still have plenty of

objects to put into the scene like a character and some instancing objects.

Progress here.

post-1266-1208098115_thumb.jpg

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Hi, guys.

Finally have time to work a little bit more, today is sunday. ;)

Here's little update. Building at the back. To save up some polygons, I used displacement map for this.

here is the wireframe.

post-1266-1208690603_thumb.jpg

here is the displacement map.( original size was 4k, going to do a switch for 4k,3k and 2k map base on camera proximity)

post-1266-1208690699_thumb.jpg

here is the render. (shading quality is 5, i think is good enough. The DOF filter will do the job of blurring the detail then..)

post-1266-1208738249_thumb.jpg

Mantra rocks. Rendered with displacement and occlusion at very reasonable speed. :)

Gotta explore non-linear displacement to add secondary crack on the wall.

Edited by Jordan
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