fencer Posted June 22 Share Posted June 22 (edited) Working on H2C (Houdini to ComfyUI) Have a look at the current progress. • Flexible wedge system • Pipeline-oriented workflow • Fast and easy iteration Planning to open-source it soon. Feedback, ideas, and feature requests are very welcome. Edited June 22 by fencer 2 Quote Link to comment Share on other sites More sharing options...
fencer Posted June 23 Author Share Posted June 23 Scene data workflow 2 Quote Link to comment Share on other sites More sharing options...
kris Posted June 24 Share Posted June 24 Looking cool man. 1 Quote Link to comment Share on other sites More sharing options...
kris Posted June 25 Share Posted June 25 It would be nice to see a filpbook to video conversion workflow to see how much consistency can be achieved. Quote Link to comment Share on other sites More sharing options...
fencer Posted June 25 Author Share Posted June 25 3 hours ago, kris said: It would be nice to see a filpbook to video conversion workflow to see how much consistency can be achieved. Yeah, that sounds interesting, it's something I'd like to explore as the next pipeline task. Just to clarify, this tool doesn't create ComfyUI workflows. It connects to an existing workflow. The user creates the workflow in ComfyUI, exports it as JSON, and the tool reads the node values to automatically generate the UI, adding wedge etc. Quote Link to comment Share on other sites More sharing options...
fencer Posted June 26 Author Share Posted June 26 Gaussian Splatting 1 Quote Link to comment Share on other sites More sharing options...
fencer Posted June 27 Author Share Posted June 27 Keep playing with TripoSplat Gaussian Splatting using H2C, did a comparison test. And that cool, even with 262k guassians limit. Top - image generated in Flux. Bottom - splat result in viewport. 1 Quote Link to comment Share on other sites More sharing options...
Drughi Posted July 1 Share Posted July 1 Awesome work! Do you have github? Would love to take a look and contribute. Quote Link to comment Share on other sites More sharing options...
fencer Posted July 1 Author Share Posted July 1 4 hours ago, Drughi said: Awesome work! Do you have github? Would love to take a look and contribute. Thanks! Planning next week, would like to play a bit more during normal workflow to catch bugs. Quote Link to comment Share on other sites More sharing options...
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