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Add animated fbx blendshapes to crowd agent


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Hi!

I have a question; What is the proper workflow to get animated blendshapes from an .fbx into a agentclip? 

I have a .fbx agent setup with the blendshapes; I can see/manipulate the blendshapes with an agentedit node. Next to that I import a .fbx animaiton, which contains the same blendshapes but animated (a face animated with blendshapes). I can also verify that with an characterblendshapechannels node. I plug the animation data into a motionclip, then add it to the agent with an agentclip node. This only seems to add the skeleton animation to my agent, but not the blendshapes.

Whats the proper workflow on adding animated blendshapes? 

Thanks!

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