kfu Posted July 6 Share Posted July 6 Here is the images of what I mean. Transform a sphere to this shape, modified it without point count or point number changes Ignore the center core. I'm having a hard time getting that nice round bevel around middle section Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 6 Share Posted July 6 Hi kfu, perhaps you could flatten one half and smooth the surface a bit. cells.hip Quote Link to comment Share on other sites More sharing options...
animatrix Posted July 7 Share Posted July 7 vector C = getbbox_center(0); float R = getbbox_size(0).x * 0.5; float x = @P.x - C.x; if (x > 0.0) { float u = clamp(x / R, 0.0, 1.0); float w = chramp("profile", u); float squeeze = max(ch("squeeze"), 0.0); float scale = 1.0 / (1.0 + squeeze * w); @P.x = C.x + x * scale; } Quote Link to comment Share on other sites More sharing options...
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