archform 0 Posted March 30, 2008 Hi I know too, that this challenge is almost over... So, I starting with the playing card. Model is create as series of NURBS surfaces. I post my scene file here with some build versions of cards. Here is my screenshot: playing_card_01.hipnc Share this post Link to post Share on other sites
Marc 280 Posted March 30, 2008 Well technically the challenge is over as far as judging goes (we'll be announcing the winners shortly). But you're more than welcome to try and complete something following the rules anyway. It's quite a nice one to learn procedural modeling with. M Share this post Link to post Share on other sites
archform 0 Posted March 31, 2008 (edited) Hi Thank Marc for your support. I know, i am no longer in "racing", but i tru continue to make it. I have tried to make a proceduale texture... here is the result playing_card_02.hipnc Edited April 1, 2008 by archform Share this post Link to post Share on other sites
archform 0 Posted April 1, 2008 Hi I have fixed a little bug in comp1 and UVunwrap... , and here is a small update I created the card back pattern from a set of L-system SOP. I used all these surfaces in compositing network (comp1) to create texture. To save the texture to disk render comp1 node FIRST and then mantra1. playing_card_03.hipnc Share this post Link to post Share on other sites
maharzan 0 Posted April 2, 2008 Thats looking like the original.. can't wait to see the final product as well... Do you mean that you created texture in Houdini ? How do we do that? Share this post Link to post Share on other sites
eetu 531 Posted April 2, 2008 Ohh, procedural cards - what a cool idea and great execution! eetu. Share this post Link to post Share on other sites
dbukovec 22 Posted April 2, 2008 This is most awesome! Share this post Link to post Share on other sites
rdg 16 Posted April 2, 2008 innovative l-systems usage ... very impressive! Share this post Link to post Share on other sites
maharzan 0 Posted April 2, 2008 actually, can you also post the texture files...?? Share this post Link to post Share on other sites
Marc 280 Posted April 2, 2008 wow.. those lsystems are amazing. Very nicely done... Share this post Link to post Share on other sites
LEO-oo- 2 Posted April 3, 2008 I agree - cool lsystem! Share this post Link to post Share on other sites
archform 0 Posted April 6, 2008 (edited) Hi Thank you all for the reviews. Little update... I have build the bridge and a set of card textures (all procedual). actually, can you also post the texture files...?? The card texture set is created in geo_Texture obj and composited in img/comp1. To save the texture to disk click to render img/comp1/rop_comp or out/comp1 (red) nodes FIRST and then mantra1. Output texture range is to $Temp directory. 1-36 card set textures, 37-40 Aces, 41 is card back side. The bridge is created from a set of 3 Linie Sops. To test another version of bridge, connect Bridge/edit2/test and Bridge/xform6/test as described (red color). Linies, resamples, carve_PYLON_HIGHT, fillet_ARCH, xform_SIZE SOPs - are controls (color coded). bridge_01.hipnc archform Edited April 6, 2008 by archform Share this post Link to post Share on other sites
FrankFirsching 3 Posted April 10, 2008 Very impressive work. I especially like the idea of using l-systems to texture the cards. Share this post Link to post Share on other sites
Ta 6 Posted January 7, 2009 archform! I that this work is of a long time ago already, but I see It today, thank you very much for sharin the files, I apreciate very much, because I'm trying learning seriously Houdini in these year. I think your work with Lsystem its very impresive! Congratulations! Share this post Link to post Share on other sites
Andrey 0 Posted January 10, 2009 Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 Share this post Link to post Share on other sites
MENOZ 37 Posted January 10, 2009 (edited) archform I haven't seen ths thread yet! cool!! thaks for sharing! Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 excuse me.. why the angry face? Edited January 10, 2009 by MENOZ Share this post Link to post Share on other sites
jimbojones 0 Posted January 15, 2009 so how come the Adobe piece looks so much like the challenge....which came first? Share this post Link to post Share on other sites
Mario Marengo 35 Posted January 15, 2009 Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 so how come the Adobe piece looks so much like the challenge....which came first? Perhaps if you guys read the actual challenge you might get the answer: Your quest:To recreate one of the three complex structures similar to the ones seen here : http://www.adobecards.com/ , out of cards. Share this post Link to post Share on other sites