Skyrush Posted September 12 Share Posted September 12 Hello, I want to make an asset builder that will create variants based on the name attribute. I tried to use the technique from this video Building USD Assets In LOPs but my mesh has different names for the name attribute and it doesn't work with the technique shown in the video. I am attaching the fbx file, these are models from poly haven on cc0 license and the hip file PixelNinja_USD_v001.hiplc Untitled2.fbx Quote Link to comment Share on other sites More sharing options...
Skyrush Posted September 12 Author Share Posted September 12 (edited) I managed to create more or less what I need, but it stopped working... I have variants, but they won't change, and they were working a moment ago... The variant names aren't very clear either. I'd like the variant name to be the same as the name attribute, from the sop primitive attribute, instead of model_1 and so on. PixelNinja_USD_v002.hiplc Edited September 12 by Skyrush Quote Link to comment Share on other sites More sharing options...
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