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Solaris variants from name attribute


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Hello, I want to make an asset builder that will create variants based on the name attribute. 

I tried to use the technique from this video Building USD Assets In LOPs but my mesh has different names for the name attribute and it doesn't work with the technique shown in the video.
I am attaching the fbx file, these are models from poly haven on cc0 license and the hip file
 

PixelNinja_USD_v001.hiplc Untitled2.fbx

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I managed to create more or less what I need, but it stopped working...
I have variants, but they won't change, and they were working a moment ago...
The variant names aren't very clear either. I'd like the variant name to be the same as the name attribute, from the sop primitive attribute, instead of model_1 and so on. 

image.thumb.png.bf280d38330e7c9a62e69307b0a3c08c.png

PixelNinja_USD_v002.hiplc

Edited by Skyrush
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