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lisa

Viewing silhouettes

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If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini?

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If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini?

apply a black constant material?

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If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini?

After rendering (any material that is not transparent) and in COPs: Put Black inside Alpha channel; or copy Alpha to RGB channels; etc.

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If I'm animating a character and would just like to see the silhouettes, what's the easiest way to do that in Houdini?

Put down an Ambient Light, turn off it's display flag. If you want, you make it even darker by changing its light color to fully 0,0,0.

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Put down an Ambient Light, turn off it's display flag. If you want, you make it even darker by changing its light color to fully 0,0,0.

Are you looking for a toon shader or just a constant shader ?

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Are you looking for a toon shader or just a constant shader ?

It would be constant if it were a shader, but I was looking for a way to do it without changing shaders. I only want to do a quick test to see if my poses read well before continuing on. I'm sure there are multiple ways of achieving this so was just looking for the quick and dirtiest method I could find.

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Easiest way to get black objects in the viewport is to simply add zero length normals. No shaders, nadda. Just zero'ed point normals with a Point SOP. :)

Hahaha! A common mistake turns out to be useful...

-jeff

P.S.: Don't forget to bypass this Point SOP as it really will screw with any existing point normals and your renders will have black objects as well.

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You could always stick your ambient light setting or constant shader into a take then you can easilt toggle it on and off by switching takes.

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Ambient Light, I tell you ...

Thanks Edward. I wasn't ignoring your suggestion, just in collection mode to figure out what works best for my workflow.

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