when i render a volume using a texture, the texture will not follow the movement of my volume as it deforms, it seems that the volume pass through the texture.
in maya fluids i can set the texture to be fixed in space, or setting them to GRID. this creates a grid that will deform the texture, and follow the fluid's movement.
in fumefx also i think there ise a sort of fluid mapping, i don't know if it works like the maya approach.
how can i do the same in houdini?