Jump to content
Sign in to follow this  
exarhos2003

edgefalloff

Recommended Posts

quick question anyone,

starting to learn vop network for shaders, and was wondering how would one set up the connection of EDGEFALLOFF into POW VOP? Edgefalloff is a vector, and pow requires a float value. Looking to use the falloff as the exp of the POW VOP. My goal is to make the object more opaque towards the surface edges.

Thanks,

Exarhos

Share this post


Link to post
Share on other sites

Check out the following VOPs as it is already done for you in two different variants: Alpha Mix and Edge Falloff.

Alpha Mix is the old-school material way of using alpha-para, alpha-perp, and alpha-roll where alpha roll changes the power rolloff between parallel and perpendicular surafes to the eye (camera). Lots of control.

Edge Falloff is the other variant that assumes that you want to roll off from perpendiular to parrallel edge faces in a nice 1 to 0 fashion. It just takes a color and a roll-off value using a power function.

Share this post


Link to post
Share on other sites

Also check out the Convert VOPs in your tab menu. You can convert from vectors to float, there's other options too.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×