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HOT Displacement Shader

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Hi,

I created a simple VopVexDisplacementShop and used the HOT_Ocean_Eval vop to create a simple displacement shader. Surprisingly it renders a black image and even no alpha channel is present. Is this a bug in HOT or a bug in my head :)

Here's a hip file:

HOT_displacement.hipnc

Cheers

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Ok .. By looking at a vop displacement sample provided with the toolkit, it looks like i wasn't using the vop correctly.

Problem solved

cheers

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Beat me to it. This was my quick modification, note the addition of a displacement bounds property.

-Drew

Ok .. By looking at a vop displacement sample provided with the toolkit, it looks like i wasn't using the vop correctly.

Problem solved

cheers

HOT_displacement_fix.hipnc

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How can i use HOT_Ocean_Eval with displace along normal and i want to swith Bump Only thanks

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