Knowing the way houdini users are, I know there must be some way to pull this off, I just don't know how complicated it could get. I have a walking figure geo cached. Is there a way to pipe that animated cache into the fracture system, so that it breaks off pieces and they turn into RBD's but the main chunk still stays animated? I'm thinking this may end up being some sort of cyclic nightmare where it may be impossible to plug the result of a fracture back into its o