Hi, i'm trying to make explosion of barrel with water. I want to control my flip particles with pop network, inside dop network. Actually, i need flip particles to inherit initial velocity of particles from my popnet. Well, when i create flip object from shelf, i get pop solver attached to flip solver and it contains particles generated by flipfluidobject. So, yes, i can do some staff in this pop solver, but how can get my geometry information inside this popnet(pop solver), because i want to us