I've got another bit of weirdness I'm hoping someone can help me with. Attached is a test file I've put together. What I'm trying to do is auto fracture at sim time with multiple iterations, and have the texture UVs stay "sticky" to the interior surfaces once they are applied. Ive accomplished this by inserting a UVtexture node right after the inside group creation point in the voroni fracture sop within the rigid body solver OTL. I tried a bunch of different ways to do this, but