I was wondering if anyone figured out a way to the multiple pieces of cloth siming through one Cloth DOP. Essentially i have a bunch of grids copy stamped for some flying paper and it sims really nicely but now i want to have them simming as separate objects and then I can make use per object variables in DOPs to vary their behaviour, etc. Essentially i'm asking to be able to create Cloth like I can create debris using the RDB Fracture/Glue DOP in that I can import by the "name" attribute and