hi everyone.. i'm working on a fluid particle simulation where i need the fluid to be coloured red or orange like an Ink.. i.e a bit transparent and yet retaining the colour and water type look....right now i have a normal "Basic Liquid" shader on it, which i guess, is over-riding the colour info, this is making it look worse that some sort of clay(..my renders are not showing any transparency in the material) here's a test file....i have left a BASIC LIQUID shader in the Shop What I have D