Hey everyone I've been having a play with the Pyro fx shelf in houdini. I want to generate a big cloud going off.. pyroclastic in nature I guess. I plan on using it in a personal animation project I'm working on. I did a nice test in maya with fluids but the test results with houdini and exporting vdb are (i think) looking quite nice. Quick Yt vid below.. the last 3 are the ones I'm happiest with.
https://youtu.be/NbxL6X2Meoo
So I basically just scale up a grid mesh and that emits th
well i'm trying to actually stretch out the cache so instead of being 116 frames long its 150 - strange number - but 116 is where i got fed up of waitng forerrrrvver for the last 4 frames + each .bgeo file was a 1gb each hence trying the time warp to try stretch it out
ah goodie - peter quint video that'll be helpful thanks will check that tomorrow
reckon i'm just gonna redo the sim so its 150 frames long really its less painful (i think heh)
EDIT: well the manual said 'heyyy