Hey guys I didn't want to pollute this thread here: So I thought I'd start a new one in the relevant forum. Anyway, so how do artists generally model clothing for characters? Going by what tools SESI has released, and what E.d.w.a.r.d says, the proposed workflow would be to model the flat panels first which would then get sewn together on the character using the cloth solver. Is this how it goes? It seems really... uh... really difficult and inefficient to me. ie. If I wanted to clothe