Hi all,
I have a concave shape represented as a point cloud. Any idea how can I skin it in houdini? traingulate2D doesn't work very well.
Thanks for help.
kuba
You CAN use the triangulate2D.
1 ) pipe your points into a POINT SOP and set $TZ to 0
2 ) your points are now on a 2D plane, so you can use the triangulate2D SOP
3 ) pipe the result into another POINT SOP ( input 1 )
4 ) pipe your original points into the second input of the POINT SOP ( input 2 )
5 ) replace $TZ with $TZ2 ( that put the TZ data back )
6 ) job done.
Hope that helps,
Julien