Hello party people, Is there a way to scatter points within a volume and then copy geometry to those points without having the geo intersect with each other? Right now I scatter points within a box, randomise pscale, copy an sphere to the points while running it through a for each loop with an Intersection analysis. While this works fairly decent, it's pretty slow and the spheres doesn't get as packed as I would like to. Is there a better way to do this? Thank you scatterF