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Scatter non-overlapping geometry

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Hello party people,

Is there a way to scatter points within a volume and then copy geometry to those points without having the geo intersect with each other?

Right now I scatter points within a box, randomise pscale, copy an sphere to the points while running it through a for each loop with an Intersection analysis. While this works fairly decent, it's pretty slow and the spheres doesn't get as packed as I would like to.

Is there a better way to do this?

Thank you



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this was my poorman's circles/spheres packing back in the day


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