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  1. Hi, Trying to figure out what would be the best pipeline for attaching groom to multiple creatures from an alembic. So far this is what I have, but it would be great if some of you had better suggestions / ideas. Alembic in - lets say 5 animated creatures. create a guide deform node for each creature to attach groom create hair gen node for each creature to generate hair - this gets packed and cached to disk (I wrote a python script that will do all this caching on its own) the caching takes a while but works.. So that's groom done and cached so off to lighting > create a hair generate node for each cache, read in, unpack assign shader to each hair gen node. Done. I wonder if there is a way of just having one groom deform for all creatures, and one hair gen / cache for all which would mkae life easier but as far as i know there isn't What do you guys think? Cheers, -Laz
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