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  • Posts

    • Thanks a lot, I really appreciate the feedback. You are right, there is a lot of things happening now around AI, ComfyUI, GitHub tools and free stuff too. My main goal with Houdini AI Assistant is not just make another AI tool, but to build something that feels native in Houdini and helps more direct in procedural workflow. AI texturing / projection in COPs is definitely a interesting direction, and yes I agree it can make the product stronger. Right now I focus more on making the base solid first, then add more practical Houdini specific features step by step. Thanks again for your thoughts.
    • @raducius First of all, congratulations on your fine work, you have the basics ready, now I would suggest that you focus a little more on AI texturing projecting materials in Cops...so that the product is definitely ready. You will attract more attention...Today, what scripts exist in COMFY UI? There is little to( If not million Ways Creative now to have) talk about, I am really interested in where we are going with all this. Oh yes, on GitHub, I saw "several versions" for free, similar if not the same purpose and need, Like Yours, you know.
    • The GIF above shows the Subdivide SOP cooking the toy geometry at subdivision level 6 vs VEX Subdivide, while the widget updates in real time. In the next version of Houdini Supercharged I will add lightweight resource monitor widgets that provide continuous feedback on how Houdini is using system resources while you work and build networks. The widgets display CPU usage and memory usage of the Houdini process in real time, allowing you to quickly see how much of your machine Houdini is actually using at any given moment. In addition to showing CPU load, the widget also estimates effective core usage. Instead of only displaying a normalized percentage, it indicates roughly how many cores Houdini is actively using. For example: 97%   1/24 This would suggest the current task is essentially saturating a single core. Whereas something like: 85%   12/24 indicates the workload is distributed across many cores. This kind of feedback can be useful when building setups, since it becomes immediately obvious if a node or operation is effectively single-threaded versus scaling across multiple cores. The widget is designed to update in real time and remain responsive even while Houdini is busy cooking nodes, so it can act as a lightweight HUD while working. It will be available in the next major update.
    • I’m not sure if this is a bug, or if I might be misunderstanding the intended behaviour. When painting a specific region to limit the effect locally, it doesn’t seem to work as expected with Tissue properties (OTIS). In particular, when using Shrinkage — either through Tissue Core Rest Scale or Tissue Rest Scale — the painted region does not appear to restrict the effect to that area only. Has anyone else encountered this, or is there a recommended approach for achieving region-specific shrinkage with the Tissue setup?  
    • What if you could turn a simple prompt into a working Houdini HDA? In this demo, I use Houdini AI Assistant to generate a procedural Asteroid Generator in minutes.     Houdini AI Assistant: https://rart.gumroad.com/l/HoudiniAIAssistant Instead of spending hours building node networks from scratch, the assistant helps speed up the process by generating the structure, parameters, and procedural logic from a prompt. In this video, I show: Prompt to HDA workflow AI-generated procedural asteroid setup Node-by-node inspection of the generated network Parameter tweaks and improvements Final result after just a few minutes   This is not just a generic chatbot. Houdini AI Assistant works inside Houdini and helps with analyzing, debugging, generating, and automating procedural workflows.   If you are learning Houdini, building tools, or trying to move faster in production, this is exactly the kind of workflow that can save a huge amount of time. Try Houdini AI Assistant here: https://rart.gumroad.com/l/HoudiniAIAssistant Thank you for all the support and feedback it really helps me improve the tool. More updates and demos are coming soon.  
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