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  • Posts

    • BTW, I don't see similar results when rendering with Redshift contours. Orbiting the camera works fine.
    • I just checked out Rohan Dalvi's YT video on Outlines in H21.0 Karma (https://www.youtube.com/watch?v=JAofvjh-qJ0) and am curious if anyone else has run into issues with how the contour lines get drawn on the geometry. I did a 360 turnaround of this model (made by tinakasut on CGTrader - https://www.cgtrader.com/items/5360166/download-page) where the camera orbits around the geo and it produces this weird diagonal line that seems to wipe across the render - looks like a V.  If I rotate the geometry and leave the camera steady, it doesn't produce that result. I checked the camera and don't see anything out of the ordinary. I've also toyed with the Outlines settings but can't seem to get rid of that line/wipe. I really like the look the Outlines creates but doesn't seem useful if I can't move the camera. Has anyone else encountered similar issues with Karma Outlines?
    • In case anyone stumbles across it, the amazing Tomas Slancik solved it on the SideFX forum. Turns out point deform uses an internal "id" attribute, and the fact that I had one going in on my control curves was throwing it.
    • I'm doing just an rnd/experimenting setup of a thing with lots of eyes that open/close based on the proximity of a target. My idea was to have a lid curve that bends based on the target and that would point deform the lid parts of the critter's geo. (It's okay if the blink isn't a nice arc--it will be run through vellum with an eyeball collider). This worked on small setups when it was just eyelids, but now that I have the whole critter the guide curves are not "catching" the lids. If I polywire the control curves it will warp the whole critter, but still not the lids. I've probably done something stupid, but I would love to know what that stupid thing is, if anyone can take a peek. The target that controls the opening/closing is animated, so you can just scrub along the timeline to see it in action. blinkcritter_problem.hiplc
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