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  • Posts

    • In my experience, bullet has a really hard time handling small concave geometry. With your diamond geo, you can get a pretty close shape to your input geo with a Convex Hull representation and a reduced Collision Padding. To really have it settle in sim, you can combine that with a simple wrangle to slow down the pieces and mult down their angular velocity once they are below a certain speed. Atom's trick is great as a post sim solve, if you don't want to change the dynamics of your sim too much.  Diamonds_02.hip
    • I just cross fade them with a final frame near the end of the animation. Drop down a TimeShift node and pick your frame, then shape blend into that frame.
    • trigger_random_modulo_red_point.hip here you have rand point on random frame only once. (wip)  
    • Hi guys, In my RBD packed objects simulation, some of the falling objects never stop bouncing and jittering. How can stop them?   Thanks for helping. Diamonds_01.hip
    • Hi,   I am looking for a Houdini artist/ 3D artist/CG generalist to join our team in Dubai. Please see the details of our company and job below: About us Cyberdrone is an international creator of high-tech drone shows. We transform drones into powerful high-speed long-lasting light machines and invent stunning visual experiences of a complex animation. We improve drone technology and discover innovative solutions to lead the industry. The Cyberdrone team aspires to amaze and evoke the brightest emotions in our customers. And we believe that the show must not only go on, but also excel. Check our website www.cyberdrone.com, and you will be impressed. Our diverse team consists of 30+ professionals – engineers, artists, event- and business managers. Now we are looking for 3D Artists for our office in Dubai and in Ankara (Turkey), who will be a part of our existing team of artists and help them design and develop state-of-the-art animations for our clients. Do you want to paint the sky with your art? Apply now!   Essential Duties and responsibilities: Developing of 2D or 3D formations for drone shows in Houdini FX Animations of this formation Optimization of formations due to technical tasks or managers comments Creating video renders, static renders and full show concepts Developing drone show concepts Creating HDA (Houdini Digital Assets) Fixing bugs in existing HDAs Qualifications and other essential requirements: Bachelor of Arts/design  3 yrs of Experience in Houdini FX Experience in VEX and Python Experience of programming in VEX Ability to compose shots in Nuke/After effects  Knowledge of render engines such as Karma, Arnold, Redshift Experience in Adobe Suite  Desirable not mandatory – Experience in real time graphics like Touchdesigner or VVVV Ability to work under pressure. Industry background preferred - VFX, gaming, Motion design, films   Benefits: Visa and health insurance Competitive salary (includes housing- and travel allowance) Annual flight ticket to home country 24 days of vacation leave (excluding public holidays) Interested candidates can send in their cvs at careers@cyberdrone.show
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