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  • Posts

    • I like it, feels way more responsive and modern. If it was a downloadable skin I'd download it this very moment. I like how you uniformed all the icons to a single alpha shape, but I think it would require too much work to design every icon this way. I know the new houdini has some improvements in terms of visualizing attributes but where I work we use19.0383 so I don't know the current state of houdini that well  
    • Search vimeo/youtube for setup examples, how to source points for such type of effect. Right source is 90% of look in this case.
    • I'm not an axiom user, but usually when doing a big expanding rocket trail like that I feed in some divergence from the source to get more billowing behavior. Some more velocity variation on your source will probably give you some interesting shapes and you can ease off on your disturbance which seems to be giving you a very harsh and overly noisy shape. More downward velocity and something similar to a gas damp masked by your temperature field will help give the feeling of the volume cooling and being hit with air resistance, like in your reference. Hard to assess the motion of your update without a sequence, but I'm guessing you should ease off the dissipation a little bit more. You're off to a great start, good luck! 
    • VDBFromParticles create VDB from points,  VolumeRasterizeAttributes creates VDB from attributes so you can create more than one VDB. 
    • nah. none of these really add much to usability flat single-color icon palettes are not really in vogue anymore and make it harder to discern between tools the text labels are unreadable when embedded into nodes, especially when names are long roll-out property drawers aren't adding anything new that you can't already get by pressing P or whatever of all the things you choose to add to the limited real estate of the timebar, you want to include an FPS control? how often does one change the FPS of a shot during production? what is the value add? it kinda just seems like you're used to a GUI that's more like blender and you want houdini to follow suit? but little of this is adding any usability, it's just a reskin.
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