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  • Posts

    • I also just figured out something... In Character Creator to Houdini, if you don't check "Delete Hidden Faces" it will retain the expressions properly... I've already opened a conversation to Reallusion about this, but that's the work around if you use FBX Character Import.
    • I keep banging my head against a wall with this and know the solution may be super simple.  I have a vellum wire sim where the wires snap to pts on columns. I would like to have a certain number of points at the end of the wires align to the normal of the point to which they are snapping, instead of dangling at weird angles.  I would love to get this running in the solver to keep the overall wire sim looking smooth. My brain keeps farting over the vector math and now I must rest. Any direction/assistance is always greatly appreciated. Also understand if this solution can be found on another topic   
    • Thanks a lot, I really appreciate the feedback. You are right, there is a lot of things happening now around AI, ComfyUI, GitHub tools and free stuff too. My main goal with Houdini AI Assistant is not just make another AI tool, but to build something that feels native in Houdini and helps more direct in procedural workflow. AI texturing / projection in COPs is definitely a interesting direction, and yes I agree it can make the product stronger. Right now I focus more on making the base solid first, then add more practical Houdini specific features step by step. Thanks again for your thoughts.
    • @raducius First of all, congratulations on your fine work, you have the basics ready, now I would suggest that you focus a little more on AI texturing projecting materials in Cops...so that the product is definitely ready. You will attract more attention...Today, what scripts exist in COMFY UI? There is little to( If not million Ways Creative now to have) talk about, I am really interested in where we are going with all this. Oh yes, on GitHub, I saw "several versions" for free, similar if not the same purpose and need, Like Yours, you know.
    • The GIF above shows the Subdivide SOP cooking the toy geometry at subdivision level 6 vs VEX Subdivide, while the widget updates in real time. In the next version of Houdini Supercharged I will add lightweight resource monitor widgets that provide continuous feedback on how Houdini is using system resources while you work and build networks. The widgets display CPU usage and memory usage of the Houdini process in real time, allowing you to quickly see how much of your machine Houdini is actually using at any given moment. In addition to showing CPU load, the widget also estimates effective core usage. Instead of only displaying a normalized percentage, it indicates roughly how many cores Houdini is actively using. For example: 97%   1/24 This would suggest the current task is essentially saturating a single core. Whereas something like: 85%   12/24 indicates the workload is distributed across many cores. This kind of feedback can be useful when building setups, since it becomes immediately obvious if a node or operation is effectively single-threaded versus scaling across multiple cores. The widget is designed to update in real time and remain responsive even while Houdini is busy cooking nodes, so it can act as a lightweight HUD while working. It will be available in the next major update.
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