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  • Posts

    • Hey all, I just encountered a very strange issue I cannot seem to find a solution to. I am using an RTX 2080ti with a Ryzen 9 3950X and when I try to render a volume in karma, no matter the light source, as soon as I increase the volume limit above 0, my volume turns blue. Even with a basic distant white light, bounces make the volume turn blue. I am using the default karma cloud material and my scene is as basic as can be. The  weird part is when I try to render the same scene on my old laptop with a 1070, it works fine. Which leads me to believe the issue lies in my GPU. I have just reinstalled windows and Houdini, left every setting default, updated all my drivers, nothing seems to be working. Some insight into why this might be happening would be great. Thanks in advance  CPU renderview on 2080ti workstation   XPU renderview on 2080ti workstation   XPU renderview on 1070 laptop  
    • Thank you for answering. I think I can't do it but I'll try it as a shelf tool.  Thanks.
    • You will want to create a sim mesh for the cloth, simulate the cloth, and then bind the "hero" cloth by the simulation cloth (can use a point deform or momme's wrap deformer). Next up Is to attach the sim guides to the cached and deformed "hero" cloth. Once this is finished then you can deform the final groom by the guides and you should be good to go.  I can see about throwing together a basic example for you if that does not track.    To answer the draped question, In most studios they are not draping(via a simulation) the cloth before adding in fur but you can if you want. Ultimately you will need to make pre-roll/transition animation from the character A/T pose to the start frame of animation for the sims to be stable anyway but you can do a drape in the A/T to make it look better.
    • Hello everyone, I encountered a problem in simulating water The water that I am simulating is supposed to hit the rocks and stones and then fall on the ground. For white water, when I use Nod White Water Solver, the simulation is done, but some of the particles get stuck in the air and fall on it. They are not spilled on the ground I need help to solve this problem thank you Flip_lesson_01.hip
    • I still have problems with this
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