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  • Posts

    • Hello, I have a super basic scene with a COP texture (triplanar projection), and I am getting errors I can't understand.  First, I get an error on the NULL node (VARIATION_MASK), which is set up as triplanar. Maybe something is wrong with that setup, but then I have errors on the usdrender_rop1 node. Tried without triplanar, and I can't even render VARIATION_MASK_FLAT, which is just a fractal nose. I get issues displaying textures in the viewport; sometimes it works, sometimes not; changing the path to texture "op:/something" >> "op:something" helps or breaks. I jsut stared to dig into COPs and am confused about what's going on. Maybe someone can take a look at my scene cop_snippets_001.hipnc and find an issue?  
    • Hi Guys, I just want to share un Wheel generator (redshift). https://hipfreak.gumroad.com/l/hnjfsa Thank you.
    • Wrap new nodes into one subnetwork and use the logic as before. Alembic, USD... Save script as a shelf tool. Improve script to be able to select "subnet_path", fully create "attribdelete" instead of copy-paste.  Google Python examples, you will find close enough to this tasks.
    • Does anyone know how to change node handle size of camera manipulator in Houdini? The standard * & / does not affect camera manipulation handle size. preproduce issue: in SOP or in LOP When select camera and press enter, multi handle appears and its uncorrelated to translate or rotate standard size that is controlled with * and /. Houdini 20.5 Thank you for your time!
    • Ok. Right. I ran the script again and found it was that indeed. My bad. Also...while importing the fbx, I came across a better import option that places materials inside the existing matnet instead of creating a new one inside OBJ network.   It also creates all parts directly at the OBJ level, rather than nesting everything inside a subnet (which is what my earlier method was doing). Would it be possible for you to tweak your Python script to work with this setup instead? Here's the updated project file.  https://www.dropbox.com/scl/fi/e9np7kw2n0n90s5myjrmn/wristwatch_updatedone-Copy.hiplc?rlkey=slt4wfz55snmtf2ljitfi4wzc&st=dtmr0k66&dl=0 Also, I had a broader question.. Is there a no-code way to achieve something like this in Houdini? Right now, this approach requires knowing Python, remembering the logic, and executing it each time. Is saving these scripts in a file the standard workflow, or is there a more efficient way (like shelf tools, digital assets, or something else) that you’d recommend?
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