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  • Posts

    • What if you could turn a simple prompt into a working Houdini HDA? In this demo, I use Houdini AI Assistant to generate a procedural Asteroid Generator in minutes.     Houdini AI Assistant: https://rart.gumroad.com/l/HoudiniAIAssistant Instead of spending hours building node networks from scratch, the assistant helps speed up the process by generating the structure, parameters, and procedural logic from a prompt. In this video, I show: Prompt to HDA workflow AI-generated procedural asteroid setup Node-by-node inspection of the generated network Parameter tweaks and improvements Final result after just a few minutes   This is not just a generic chatbot. Houdini AI Assistant works inside Houdini and helps with analyzing, debugging, generating, and automating procedural workflows.   If you are learning Houdini, building tools, or trying to move faster in production, this is exactly the kind of workflow that can save a huge amount of time. Try Houdini AI Assistant here: https://rart.gumroad.com/l/HoudiniAIAssistant Thank you for all the support and feedback it really helps me improve the tool. More updates and demos are coming soon.  
    • Trying to do a simple river sim using boundary layers (similar to H16 FLIP Fluids masterclass), only made of slime rather than water. The slime has both a higher density and viscosity than water. Activating boundary layers for new flow entering and old flow exiting works, but the viscosity and density attributes on the layers both come out of the solver as 0.0, something that's confirmed by the sim itself (there's overwash at the entry and backwash at the exit). The incoming boundary layer volume sources have the correct attribute values placed on the points, same as the main source, but I can't see anywhere in the solver where they're read (diving into the solver itself shows only boundary layer surface and vel volumes). Before I resort to trying separate source and sink volumes for what the boundary layers are supposed to be doing, does anyone know if it's possible to inject different attributes into the boundary layer particles, or is that functionality set up to be pretty much only useful in simulating water? Appreciate any help or points you can provide.
    • I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work.   Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN   Skills Key frame animation in Maya — smooth movements and expressive character animation. Application of animation principles — able to convey character weight and personality. Creating basic humanoid rigs using Advanced Skeleton. Camera animation and rendering in Arnold (Maya) and Unreal Engine. Exporting finished animations to Unreal Engine and Unity.   Telegram https://t.me/Oleg3DAnimator
    • More or less procedural way. tennis_ball_spinning_v01.hipnc tennis_ball_spinning_v01.hipnc
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