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Showing results for tags 'rbd dop houdini animation'.
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Hi. I've got some technical difficulty with my secondary sim. In my scenario I've got .bgeo cached RBD sim that I would like to use as an animated collider for my secondary simulation (it's supposed to break glued object). The thing is... my cached sim collision guide ("Convex Hull") in RBD Packed Object (AutoDopNetwork) is being generated in the first frame and it doesn't update in the following frames. I tried setting "Create Animated Static Objects" in RBD Packed Object but it simply doesn't work. Maybe I'm simply missing some attribute or smth? Thanks Krzysztof