Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Search the Community: Showing results for tags 'techanim'.
Found 1 result
Hi there, working on a system with Houdini crowds in which I have a bunch of bugs writhing around on a dudes body. I can get one agent with multiple clips working no problem but when I try to add another agent (via a merge before I plug into crowd source) the clip attribute does not respect the agent group. That is, a maggot clip is being assigned to a mealworm for example. Of course the mealworm (second agent given to the agent group in the crowd source sop) gets screwed up in dops. While the first agent is fine. All of the examples I've found deal with only one agent. Is it possible to have multiple agents (say 10 different types of bugs) all working in the same crowd simulation? thanks in advance, nik