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RBD: Replace proxy with hi-poly geo at rendertime?


ajz

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Hello.

I'm making an RBD simulation that involves several hundred point objects. For performance reasons I'm simulating several types of low-res objects but I'd like to replace them with their high-poly versions at render time. I looked up the docs, but cannot find any info there on how to do it. Could someone perhaps give me a hint?

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I just noticed that there's a slight misinformation in a comment of the point_source_torus node, because I forgot to re-enable render as subdivision. But it's irrelevant for the whole process.

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Indeed. That´s one of the simplest ways.

If for any reason instead of one single object, you have several with different positions (for instance a voronoi-cutted object with different pieces and rotations) you should use the Transform Pieces SOP, which works great.

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