Jump to content
ajz

RBD: Replace proxy with hi-poly geo at rendertime?

Recommended Posts

Hello.

I'm making an RBD simulation that involves several hundred point objects. For performance reasons I'm simulating several types of low-res objects but I'd like to replace them with their high-poly versions at render time. I looked up the docs, but cannot find any info there on how to do it. Could someone perhaps give me a hint?

Share this post


Link to post
Share on other sites

I just noticed that there's a slight misinformation in a comment of the point_source_torus node, because I forgot to re-enable render as subdivision. But it's irrelevant for the whole process.

Share this post


Link to post
Share on other sites

Indeed. That´s one of the simplest ways.

If for any reason instead of one single object, you have several with different positions (for instance a voronoi-cutted object with different pieces and rotations) you should use the Transform Pieces SOP, which works great.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×